unity-design team mailing list archive
-
unity-design team
-
Mailing list archive
-
Message #04686
Re: I don't think global menu and the panel is good for a touch OS
I'm not really interested in brainstorming right now. Natty is going to be released in three
months and I'm interested in knowing which ideas the official design team *already have*
to address the hover issue, or why they don't consider it an issue.
-----Original Message-----
From: frederik.nnaji <frederik.nnaji@xxxxxxxxx>
To: Conscious User <conscioususer@xxxxxxx>
Cc: ayatana <ayatana@xxxxxxxxxxxxxxxxxxx>
Sent: Tue, Jan 18, 2011 8:39 am
Subject: Re: [Ayatana] I don't think global menu and the panel is good for a touch OS
On Tue, Jan 18, 2011 at 11:26, Conscious User <conscioususer@xxxxxxx> wrote:
> It is futile to attempt to solve a problem that does not yet exist.
What are you talking about? Ubuntu is being installed in touch
devices as we speak:
http://www.engadget.com/2011/01/11/augen-improves-gentouch-78-teases-lenovo-u1-hybrid-competitor/
http://www.gizchina.com/2010/12/28/ubuntu-tablet-details-surface/
Not to mention that Unity is supposed to be touch-friendly by design:
http://www.markshuttleworth.com/archives/383
> Of course, if you think a 24px bar is a useful UI in a touch-oriented environment, i will not agree.
I don't, and that's another point against Unity in its current form for
touch devices.
Ah ok i get you now.
So how about unity launcher, NO appmenu, wingpanel 48px transparent and transparent titlebars with large "hide" button and large "float" button?
"float" button would scale down the window aka document and make it transparent just like when i'm moving windows in compiz in current natty.
also.. i suggest strongly to reduce the opacity by at least another 10% by default..
Follow ups
References