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Message #05046
Re: Design problem: Menus hidden by default in Unity
Thorsten Wilms wrote:
> The alternative would be to show both title and menu, but giving
> the menu priority. For habituation and quick aiming, it's important
> that the menu always starts in the same spot from the left (assuming
> LTR reading direction). To guarantee that, without using an offset
> from the left that will always be too small or too large, the title
> would have to be right-aligned to the right side of the window or
> panel. But clipped/faded-out on the right, when necessary.
And where would the window buttons go?
If this discussion ends up concluding that they are better on the
right, the universe will probably explode with irony.
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