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Re: Design problem: Menus hidden by default in Unity

 

On Tue, 2011-03-15 at 15:51 -0300, Conscious User wrote:
> 
> Thorsten Wilms wrote:
> > The alternative would be to show both title and menu, but giving
> > the menu priority. For habituation and quick aiming, it's important
> > that the menu always starts in the same spot from the left (assuming
> > LTR reading direction). To guarantee that, without using an offset
> > from the left that will always be too small or too large, the title
> > would have to be right-aligned to the right side of the window or
> > panel. But clipped/faded-out on the right, when necessary. 
> 
> 
> And where would the window buttons go?
> 
> If this discussion ends up concluding that they are better on the
> right, the universe will probably explode with irony.
> 

I dont think we should decide _not_ to do the right thing just for the
sake of irony..  ;-)

Sane design trumps irony any day.. ;p

-- 
Cheers,
Vish




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