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Re: Design problem: Menus hidden by default in Unity

 

On Fri, Mar 18, 2011 at 21:38, Mario Vukelic <mario.vukelic@xxxxxxxxxxx> wrote:
> On Fr, 2011-03-18 at 19:15 +0100, Mitja Pagon wrote:
>>  I agree with you, though, that a hint to their existence and anchor
>> (left-of-the-File-menu) would be nice. That can come in a refinement,
>> mockups and patches welcome.
>
> Please forgive me if I provide no link, but there's either a bug report
> in LP where the right people participated, IIRC including the SABDFL, or
> it was some blog post, in which it was stated that the actual plan was
> to fade-in the menus when the mouse moves in their direction. It was
> described as similar to the Notify-OSD bubbles (but becoming *more*
> visible on approach, obviously). However, X does  currently not want to
> play this game.

That could be a good idea, too! I do believe this is currently
possible in X. For example, the gnome-panel Eyes applet tracks your
cursor over your entire desktop.

-- 
Remco



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