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Re: Compiz default animations are too fast

 

There is.  They fade out.

2011/4/6 Ian Santopietro <isantop@xxxxxxxxx>

> Ah, I see that now. There isn't a default close animation though, at least
> not for normal windows.
>
>
> On Wed, Apr 6, 2011 at 07:22, Mikkel Kamstrup Erlandsen <
> mikkel.kamstrup@xxxxxxxxxxxxx> wrote:
>
>> On Wed, 2011-04-06 at 07:05 -0600, Ian Santopietro wrote:
>> > If you're having trouble seeing the animations, you might try setting
>> > a slow keybpard shortcut in the composite plugin settings.
>> >
>> > Actually, I really like the speed of the Ubuntu animations. The
>> > windows animations are definitely too slow, and sometimes I feel like
>> > I have to wait for the animation.
>> >
>> > That said, I don't think there is an open animation by default. This
>> > could definitely be changed. Just make sure it's fast. 120 Ms is a
>> > great speed.
>>
>> There is an open animation. Fading in for 80ms. And I guess what I see
>> in my system - that accounting for a pretty massive frame dropping then
>> a 80ms animation might never hit the screen. Or worse, be a 1-2 frame
>> flicker.
>>
>> Other people interested in playing with this can hit alt-f2 and type
>> "about:config". Then find the Animation plugin and tune your animation
>> times to 300ms or something where you can definitely perceive the
>> animations.
>>
>> I am totally with you - animations must be very quick subtle hints. What
>> needs consideration is why we drop frames.
>>
>> Cheers,
>> Mikkel
>>
>> > On Apr 6, 2011 1:55 AM, "Mikkel Kamstrup Erlandsen"
>> > <mikkel.kamstrup@xxxxxxxxxxxxx> wrote:
>> > > On Wed, 2011-04-06 at 01:25 -0400, Melvin Garcia wrote:
>> > >> Hi guys/gals. My name is Melvin Garcia, and I'm new to the list.
>> > >>
>> > >> I was comparing Mac's Quartz and Windows' Aero animations to
>> > Ubuntu's
>> > >> default animation settings and noticed a few things. First of all
>> > >> Ubuntu's animations are too fast, to the point of being almost
>> > >> invisible and in some cases totally invisible.
>> > >>
>> > >> Quartz and Aero both feature elegant, smooth animations. They catch
>> > >> the eye in a pleasant way, but are unobtrusive at the same time. I
>> > >> believe the current Unity experience, which is very elegant could
>> > be
>> > >> enhanced by slower, smoother animations. Glide 2 is not meant for
>> > >> "open animation", the window doesn't fade in, it just appears and
>> > >> animates very quickly. Glide 1, fade or zoom are better suited for
>> > >> this event. These animations feature a nice "fade in" effect
>> > enhancing
>> > >> the experience.
>> > >>
>> > >> "Close animation" should have animations which feature "fade out",
>> > >> Glide 2, fade and zoom all work well here.
>> > >>
>> > >> I know having faster animations can make the system feel faster,
>> > but
>> > >> what's the point in having animations when the user can't
>> > appreciate
>> > >> them? Windows has smooth open, close and minimize animations and
>> > yet,
>> > >> the system feels fast. Desktop animations shouldn't be too slow nor
>> > >> too fast, they have to walk right in between.
>> > >
>> > > Interesting. I didn't even know we had window animations; I don't
>> > see
>> > > any.
>> > >
>> > > Or actually now that you point it out - if I focus very hard I think
>> > I
>> > > can see the fade in when mapping them. But I may be imagining that.
>> > >
>> > > This could just be an effect of frame dropping (I have i945 which is
>> > > renowned for spectacularly bad performance :-)). But still; this
>> > used to
>> > > work with the 0.8 series of Compiz. I guess we need some graphics
>> > > experts to weigh in.
>> > >
>> > > Cheers,
>> > > Mikkel
>> > >
>> > >
>> > > _______________________________________________
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>> >
>>
>>
>>
>
>
> --
> Ian Santopietro
>
> "Eala Earendel enlga beorohtast
>  Ofer middangeard monnum sended"
>
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