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Re: Global menu in Oneiric Ocelot (11.10)

 

Or have a menu-toggle-button next to the other window-controls (close,
maximize etc.) so the user can decide on a per-window-basis whether he wants
the menus visible or not.
I think auto-hiding menus would be bad since it's possible for a user to
want to retain an overview of available menus, even if that particular
application is not in focus. This is particularly true when learning a new
application and the user doesn't remember all the options available to him.

Moving the menu to the titlebar is also a solution, though people will
probably complain a about the clutter, and dragging the window will be
problematic if the menus span the entirety of the window due to
menu-overflow or resizing the window too small.

2011/5/18 Thorsten Wilms <t_w_@xxxxxxxxxx>

>
> Actually it's the several non-maximized windows case where a global menu
> shines regarding space efficiency, as you don't save only one menu bar area,
> but several.
>
>
> It would be an interesting _experiment_ to render non-maximized windows
> sans menus, and have the menu slide in inside a window, once it gets and for
> as long as it has focus. Or to avoid movement, switch between titles and
> menus in the titlebars.
>
>
> --
> Thorsten Wilms
>
> thorwil's design for free software:
> http://thorwil.wordpress.com/
>
>
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