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Message #05898
Re: Unity Mockup v3
I'm sorry for not seeing the reason behind these mockups, all of these ideas
are exactly the same as have been stated in other ayatana threads, the only
difference is the position of the menu toggle button which was discussed in
the "Global menu in Oneiric Ocelot (11.10)" thread.
2011/5/24 Henrik Peytz <henrik.peytz@xxxxxxxxx>
>
>
> 2011/5/24 GonzO Rodrigue <worlord668@xxxxxxxxx>
>
>> On Tue, May 24, 2011 at 12:20 PM, Henrik Peytz <henrik.peytz@xxxxxxxxx>
>> wrote:
>>
>>
>>
>>> As for "always-visible-vs-menu-toggler", well, I just happen to like
>>> getting rid of menus that go unused; consider it an extra feature, you
>>> wouldn't have to use it, just keep the menus enabled.
>>
>>
>> I argue the logic here should be reversed.
>>
>> To the new-ish and/or first time and/or inexperienced user, having to
>> discover menus is a terrible, terrible idea.
>>
>> If you want them hidden just because you like them hidden aesthetically,
>> then you should enable the "hide menus behind a button" option, but it
>> certainly should not be the default.
>>
>>
> I'm sorry I didn't flesh this one out more. What you're saying is what I
> had in mind, I don't intend to have the menus hidden by default, simply
> having an option that allows the user to hide them.
>
>
>
>> If you place the menus next to the title, then you run the risk of not
>>> being able to drag a window
>>
>>
>> I thought we already covered this: all or part of the title would remain
>> on the bar, and serve as a drag-handle.
>>
>> Or, the Opera/Firefox idea (application title serves as menus).
>>
>
> It is an interesting idea, and I, as a poweruser would probably welcome it
> as I could easily get used to it, but it's a major break (not from Windows,
> not from OSX, but the WIMP-convention itself) from what new users would
> expect. Also, if you can only move the window with a drag-handle on, say,
> the utmost left part of the title-bar, then you've cut yourself off from
> putting the window anywhere before 0 on the x-axis of your monitor. It
> doesn't really matter where you put the drag-handle, you'd always be limited
> to only moving the window to a place where the drag-handle is visible, which
> is one of the reasons we use the whole length of the titlebar to move stuff
> across platforms.
>
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