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Re: Unity Mockup v3

 

For the sake of integration, would be my answer.
Singular ideas on how to change the interface or accomplish stuff might suck
when viewed in isolation, yet turn out to be brilliant ideas when put
together with others and viewed as a whole. This was one of my gripes with
Brainstorm, it catered only to singular ideas (change a menu, replace this
program with that program etc.), it didn't really cater to a holistic view.
I know a lot of the mockups are regurgitated stuff that has been through
mill once, however it's still nice to see it in context of the whole desktop
(in case of cutouts) and in concert (in case of separate ideas brought
together). And...it's not like it's boring to do them in the first place ;)

2011/5/24 Niklas Rosenqvist <niklas.s.rosenqvist@xxxxxxxxx>

> I'm sorry for not seeing the reason behind these mockups, all of these
> ideas are exactly the same as have been stated in other ayatana threads, the
> only difference is the position of the menu toggle button which was
> discussed in the "Global menu in Oneiric Ocelot (11.10)" thread.
>
> 2011/5/24 Henrik Peytz <henrik.peytz@xxxxxxxxx>
>
>>
>>
>> 2011/5/24 GonzO Rodrigue <worlord668@xxxxxxxxx>
>>
>>> On Tue, May 24, 2011 at 12:20 PM, Henrik Peytz <henrik.peytz@xxxxxxxxx>
>>>  wrote:
>>>
>>>
>>>
>>>> As for "always-visible-vs-menu-toggler", well, I just happen to like
>>>> getting rid of menus that go unused; consider it an extra feature, you
>>>> wouldn't have to use it, just keep the menus enabled.
>>>
>>>
>>> I argue the logic here should be reversed.
>>>
>>> To the new-ish and/or first time and/or inexperienced user, having to
>>> discover menus is a terrible, terrible idea.
>>>
>>> If you want them hidden just because you like them hidden aesthetically,
>>> then you should enable the "hide menus behind a button" option, but it
>>> certainly should not be the default.
>>>
>>>
>> I'm sorry I didn't flesh this one out more. What you're saying is what I
>> had in mind, I don't intend to have the menus hidden by default, simply
>> having an option that allows the user to hide them.
>>
>>
>>
>>> If you place the menus next to the title, then you run the risk of not
>>>> being able to drag a window
>>>
>>>
>>> I thought we already covered this: all or part of the title would remain
>>> on the bar, and serve as a drag-handle.
>>>
>>> Or, the Opera/Firefox idea (application title serves as menus).
>>>
>>
>> It is an interesting idea, and I, as a poweruser would probably welcome it
>> as I could easily get used to it, but it's a major break (not from Windows,
>> not from OSX, but the WIMP-convention itself) from what new users would
>> expect. Also, if you can only move the window with a drag-handle on, say,
>> the  utmost left part of the title-bar, then you've cut yourself off from
>> putting the window anywhere before 0 on the x-axis of your monitor. It
>> doesn't really matter where you put the drag-handle, you'd always be limited
>> to only moving the window to a place where the drag-handle is visible, which
>> is one of the reasons we use the whole length of the titlebar to move stuff
>> across platforms.
>>
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>>
>
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