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Re: Unity2D -- wow! (And hidden window buttons)

 

On 27 August 2011 17:29, huff <huffylinux@xxxxxxxxx> wrote:
> On Sat, 27 Aug 2011 05:57:20 +0200 Jo-Erlend Schinstad wrote:
>> Den 27. aug. 2011 05:02, skrev James Jenner:
>> >
>> > I agree with you in regards to people learning the behaviour of
>> > the application, people are not stupid and they will learn how
>> > to do certain activities. This is partly the building of the
>> > mental model and partly muscle memory.

Well, that's the advantage of moving them to the corner. Now you
can use muscle memory to get very close to them.

> If it's not obvious, I much prefer that those three little buttons
> be visible all the time.  They take up very little space.

They also serve no purpose. You move the pointer to the corner
of the screen and they are visible. You don't need to have pictures
on the screen to tell you where the corner is.

> If people feel so strongly about this on both sides, doesn't it
> just beg for a configuration setting?

No, I don't think so. Making the buttons visible serves no purpose.
Meaningless configuration options are ... well. Meaningless.

Jo-Erlend Schinstad



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