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Message #06532
Re: New proposal for Unity: Launcher and left of top panel (w/ mockups)
Oops, I have to correct myself with the last part there:
PS: Note that it seems like the mockup for "autohide Launcher and
un-maximized window" seems to be missing but the proposed behavior is
exactly like the proposed behavior here:
http://i54.tinypic.com/qzm2l0.png So, essentially, the application
title is pushed to the right when the Launcher is revealed.
Eylem
On Tue, Sep 6, 2011 at 9:51 AM, Eylem Koca <eylemkoca@xxxxxxxxx> wrote:
> Thank you for your comments! I too hope the design team will consider
> this for 12.04, even if it's not accepted as it is...
>
> @Stefanos
> I know what you're saying about the maximized-window control buttons,
> and the problem is partly because they're hidden when cursor is not on
> top panel. I cannot see any scientific reasoning behind that decision
> and hiding those buttons does not make the desktop any leaner, or more
> beautiful. The buttons are shown on un-maximized windows, so in fact,
> the current design is inconsistent and appears to be buggy. That is
> why in my proposal, I bring the buttons back. This way, they should be
> just as easy to hit as they are for un-maximized windows.
> I know you can invoke the Dash with the Super (Meta) key but you can
> close a window with Alt-F4 as well :) My intention is not to throw
> back a key combination to you. The main reason I keep coming back with
> design ideas like this is because the screen corner is extremely
> important and from a design perspective, you have to match that
> strategic location with an equally important functionality. Is Unity,
> and thus Ubuntu, about "closing maximized windows". I hope not. It
> should be about "starting applications, opening up to the rest of the
> world, etc. etc." There are now limited number of lenses, but I'm
> certain we'll have many more in the near future and Dash will (should)
> become more central to the Unity desktop. So, please, let's show it in
> the design too.
>
> By the way, I also posted updated my blueprint:
> https://blueprints.launchpad.net/unity-shell/+spec/ubuntu-button-top-left-corner
>
> PS: Note that it seems like the mockup for "autohide Launcher and
> un-maximized window" seems to be missing but the proposed behavior is
> exactly like the proposed behavior here:
> http://i54.tinypic.com/2m4rt45.png So, essentially, the application
> title is pushed to the right, as described.
>
> Eylem
>
>
>
> On Tue, Sep 6, 2011 at 8:43 AM, Stefanos A. <stapostol@xxxxxxxxx> wrote:
>> 2011/9/6 Kévin PEIGNOT <winniemiel05@xxxxxxxxx>
>>>
>>> I love this way.
>>> In my way, it solve the problem expressed by design test (users try to use
>>> home icon to open the Dash), and the problem I actually have (and I think
>>> lot of people have) that the Dash button isn't in the corner as it was in
>>> 11.04 it's more difficult to use with the mouse.
>>>
>>> I hope design team will hear this for 12.04, because it's (for me) the
>>> biggest design problem in Unity actually.
>>
>> Interestingly enough, it's the exact opposite for me. I find that I don't
>> use the old or the new BFB all that much, because I tend to invoke the Dash
>> through the meta key. (That's in part because the button feels/reacts slow
>> to mouse clicks, because it waits for the mouse up event).
>> To me, by far the most important design issue right now is that I cannot
>> easily hit the X (close) button on maximized windows (this will be fixed, as
>> far as I know). The Dash icon doesn't get really as much use here, so I'm
>> perfectly fine with its current location.
>> That said, the proposal in this thread is pretty intriguing (i.e. having the
>> Launcher push or cover the top panel when it appears). I don't know how well
>> it would work in practice, but it is an interesting way to marry the
>> previous with the current BFB implementation.
>
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