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On 10/28/2011 08:48 PM, Omar B. wrote:
But take a look on how it looks when window is maximized in attached pictures. As I proposed some time ago, panel should be dynamic, transparent only when there is no maximized window and "normal" when there is.Would look more consistent and nice. some mockups: http://4.bp.blogspot.com/_JSR8IC77Ub4/TTRwD1iIvKI/AAAAAAAABoM/yxWXeJR6ZCo/s1600/unity_global_menu_idea_by_musl1m-d3400kk.png http://musl1m.deviantart.com/art/Unity-Global-Menu-Idea-188117732 Also, gnome-shell menus look way better, so unity is very far behind here and is looking outdated compared to many shells, even the "commercial" ones. ________________________________From: frederik.nnaji@xxxxxxxxx Date: Fri, 28 Oct 2011 13:12:56 +0200 To: ayatana@xxxxxxxxxxxxxxxxxxx Subject: [Ayatana] semi-transparent indicator menus Unity introduces a new look, but Indicators Menus, which were there before the Dash, are not yet up to date in that respect. Obviously, there is no alpha for indicator menus, no way to set transparency in CCSM for them. I'd like to have control over that as a power user, power user being the bridge between designers, developers and plain users. the main reason i see for having transparent indicator menus is visual consistency: finally, we'd have one unified look for all of Unity, of which Indicator Menus imo are a part. _______________________________________________ Mailing list: https://launchpad.net/~ayatana Post to : ayatana@xxxxxxxxxxxxxxxxxxx Unsubscribe : https://launchpad.net/~ayatana More help : https://help.launchpad.net/ListHelp_______________________________________________ Mailing list: https://launchpad.net/~ayatana Post to : ayatana@xxxxxxxxxxxxxxxxxxx Unsubscribe : https://launchpad.net/~ayatana More help : https://help.launchpad.net/ListHelp
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