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Re: semi-transparent indicator menus

 

Would look more consistent and nice.

some mockups:

http://4.bp.blogspot.com/_JSR8IC77Ub4/TTRwD1iIvKI/AAAAAAAABoM/yxWXeJR6ZCo/s1600/unity_global_menu_idea_by_musl1m-d3400kk.png

http://musl1m.deviantart.com/art/Unity-Global-Menu-Idea-188117732

Also, gnome-shell menus look way better, so unity is very far behind here and is looking outdated compared to many shells, even the "commercial" ones.

________________________________
> From: frederik.nnaji@xxxxxxxxx 
> Date: Fri, 28 Oct 2011 13:12:56 +0200 
> To: ayatana@xxxxxxxxxxxxxxxxxxx 
> Subject: [Ayatana] semi-transparent indicator menus 
>  
> Unity introduces a new look, but Indicators Menus, which were there  
> before the Dash, are not yet up to date in that respect. 
> Obviously, there is no alpha for indicator menus, no way to set  
> transparency in CCSM for them. 
> I'd like to have control over that as a power user, power user being  
> the bridge between designers, developers and plain users. 
>  
> the main reason i see for having transparent indicator menus is visual  
> consistency: 
> finally, we'd have one unified look for all of Unity, of which  
> Indicator Menus imo are a part. 
>  
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