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Re: semi-transparent indicator menus

 

Maybe, instead of having a dynamic panel, we should implement a theme that
is semitransparent and conforms to the dominant background image color.

On Fri, Oct 28, 2011 at 2:18 PM, Michal Strba <faiface2202@xxxxxxxxx> wrote:

> On 10/28/2011 08:48 PM, Omar B. wrote:
>
>> Would look more consistent and nice.
>>
>> some mockups:
>>
>> http://4.bp.blogspot.com/_**JSR8IC77Ub4/TTRwD1iIvKI/**
>> AAAAAAAABoM/yxWXeJR6ZCo/s1600/**unity_global_menu_idea_by_**
>> musl1m-d3400kk.png<http://4.bp.blogspot.com/_JSR8IC77Ub4/TTRwD1iIvKI/AAAAAAAABoM/yxWXeJR6ZCo/s1600/unity_global_menu_idea_by_musl1m-d3400kk.png>
>>
>> http://musl1m.deviantart.com/**art/Unity-Global-Menu-Idea-**188117732<http://musl1m.deviantart.com/art/Unity-Global-Menu-Idea-188117732>
>>
>> Also, gnome-shell menus look way better, so unity is very far behind here
>> and is looking outdated compared to many shells, even the "commercial" ones.
>>
>> ______________________________**__
>>
>>> From: frederik.nnaji@xxxxxxxxx
>>> Date: Fri, 28 Oct 2011 13:12:56 +0200
>>> To: ayatana@xxxxxxxxxxxxxxxxxxx
>>> Subject: [Ayatana] semi-transparent indicator menus
>>>
>>> Unity introduces a new look, but Indicators Menus, which were there
>>> before the Dash, are not yet up to date in that respect.
>>> Obviously, there is no alpha for indicator menus, no way to set
>>> transparency in CCSM for them.
>>> I'd like to have control over that as a power user, power user being
>>> the bridge between designers, developers and plain users.
>>>
>>> the main reason i see for having transparent indicator menus is visual
>>> consistency:
>>> finally, we'd have one unified look for all of Unity, of which
>>> Indicator Menus imo are a part.
>>>
>>> ______________________________**_________________ Mailing list:
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>>>
>>
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>>
> But take a look on how it looks when window is maximized in attached
> pictures. As I proposed some time ago, panel should be dynamic, transparent
> only when there is no maximized window and "normal" when there is.
>
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>

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