I love this idea so I did some mockups:
Desktop <http://ubuntuone.com/6Oysw1NarMc480p07l7wIm>
Dash <http://ubuntuone.com/6NLh3oKNIJ0ALbfyRoogv5>
Window Theme <http://ubuntuone.com/05Hl8aeQbAMt5avbm3uMLm>
Indicator Menu <http://ubuntuone.com/6zGYwEXymv7HvbN8Y6PYD6>
I recommend downloading the attachments and viewing them fullscreen to
get a real idea.
The window theme and the indicator menu are not transparent, but I
don't think they need to be either. In this particular case
transparency adds graphical requirement without achieving a great deal
IMHO. I think that an opaque theme which dynamically matches the
background colour would work just as well.
Thoughts?
On 28/10/11 20:29, cmaglothin wrote:
Maybe, instead of having a dynamic panel, we should implement a theme
that is semitransparent and conforms to the dominant background image
color.
On Fri, Oct 28, 2011 at 2:18 PM, Michal Strba <faiface2202@xxxxxxxxx
<mailto:faiface2202@xxxxxxxxx>> wrote:
On 10/28/2011 08:48 PM, Omar B. wrote:
Would look more consistent and nice.
some mockups:
http://4.bp.blogspot.com/_JSR8IC77Ub4/TTRwD1iIvKI/AAAAAAAABoM/yxWXeJR6ZCo/s1600/unity_global_menu_idea_by_musl1m-d3400kk.png
http://musl1m.deviantart.com/art/Unity-Global-Menu-Idea-188117732
Also, gnome-shell menus look way better, so unity is very far
behind here and is looking outdated compared to many shells,
even the "commercial" ones.
________________________________
From: frederik.nnaji@xxxxxxxxx
<mailto:frederik.nnaji@xxxxxxxxx>
Date: Fri, 28 Oct 2011 13:12:56 +0200
To: ayatana@xxxxxxxxxxxxxxxxxxx
<mailto:ayatana@xxxxxxxxxxxxxxxxxxx>
Subject: [Ayatana] semi-transparent indicator menus
Unity introduces a new look, but Indicators Menus, which
were there
before the Dash, are not yet up to date in that respect.
Obviously, there is no alpha for indicator menus, no way
to set
transparency in CCSM for them.
I'd like to have control over that as a power user, power
user being
the bridge between designers, developers and plain users.
the main reason i see for having transparent indicator
menus is visual
consistency:
finally, we'd have one unified look for all of Unity, of
which
Indicator Menus imo are a part.
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But take a look on how it looks when window is maximized in
attached pictures. As I proposed some time ago, panel should be
dynamic, transparent only when there is no maximized window and
"normal" when there is.
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