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Re: semi-transparent indicator menus

 

On 10/30/2011 10:17 AM, Matt Richardson wrote:
I love this idea so I did some mockups:

Desktop <http://ubuntuone.com/6Oysw1NarMc480p07l7wIm>
Dash <http://ubuntuone.com/6NLh3oKNIJ0ALbfyRoogv5>
Window Theme <http://ubuntuone.com/05Hl8aeQbAMt5avbm3uMLm>
Indicator Menu <http://ubuntuone.com/6zGYwEXymv7HvbN8Y6PYD6>

I recommend downloading the attachments and viewing them fullscreen to get a real idea. The window theme and the indicator menu are not transparent, but I don't think they need to be either. In this particular case transparency adds graphical requirement without achieving a great deal IMHO. I think that an opaque theme which dynamically matches the background colour would work just as well.

Thoughts?

On 28/10/11 20:29, cmaglothin wrote:
Maybe, instead of having a dynamic panel, we should implement a theme that is semitransparent and conforms to the dominant background image color.

On Fri, Oct 28, 2011 at 2:18 PM, Michal Strba <faiface2202@xxxxxxxxx <mailto:faiface2202@xxxxxxxxx>> wrote:

    On 10/28/2011 08:48 PM, Omar B. wrote:

        Would look more consistent and nice.

        some mockups:

        http://4.bp.blogspot.com/_JSR8IC77Ub4/TTRwD1iIvKI/AAAAAAAABoM/yxWXeJR6ZCo/s1600/unity_global_menu_idea_by_musl1m-d3400kk.png

        http://musl1m.deviantart.com/art/Unity-Global-Menu-Idea-188117732

        Also, gnome-shell menus look way better, so unity is very far
        behind here and is looking outdated compared to many shells,
        even the "commercial" ones.

        ________________________________

            From: frederik.nnaji@xxxxxxxxx
            <mailto:frederik.nnaji@xxxxxxxxx>
            Date: Fri, 28 Oct 2011 13:12:56 +0200
            To: ayatana@xxxxxxxxxxxxxxxxxxx
            <mailto:ayatana@xxxxxxxxxxxxxxxxxxx>
            Subject: [Ayatana] semi-transparent indicator menus

            Unity introduces a new look, but Indicators Menus, which
            were there
            before the Dash, are not yet up to date in that respect.
            Obviously, there is no alpha for indicator menus, no way
            to set
            transparency in CCSM for them.
            I'd like to have control over that as a power user, power
            user being
            the bridge between designers, developers and plain users.

            the main reason i see for having transparent indicator
            menus is visual
            consistency:
            finally, we'd have one unified look for all of Unity, of
            which
            Indicator Menus imo are a part.

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    But take a look on how it looks when window is maximized in
    attached pictures. As I proposed some time ago, panel should be
    dynamic, transparent only when there is no maximized window and
    "normal" when there is.

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I like all of your mockups only that transparent window isn't very good idea. And launcher should be "under" panel, not next to it. But good work anyway ;-)

References