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Re: Notifications in unity

 

Yes, i think something like that would at least make it easier to understand.

for example a popular site like facebook always shows the bubbles pointing to specific places of the screen so the user can spot where it came from or what needs attention. I believe they have made it more intuitive based on the feedback.

From: meepoldboy@xxxxxxxxxxxxx
To: estelar57@xxxxxxxxxxx
Subject: RE: [Ayatana] Notifications in unity
Date: Tue, 15 Nov 2011 18:01:02 +0000








Making some notifications clickable will only confuse people even more because they won't know which are clickable and which aren't. 

Maybe we need to visually show which indicator the notification is for/from, then it should be easier to see that to interact with it they can go into that particular indicator.
From: estelar57@xxxxxxxxxxx
To: ayatana@xxxxxxxxxxxxxxxxxxx
Date: Tue, 15 Nov 2011 17:32:50 +0000
Subject: Re: [Ayatana] Notifications in unity








what about inconsistency for humans ?

when you see a new user 
trying to click it and it does nothing, then the user is frustrated / 
lost and can't figure out for what the messaging menu is either (or 
should i say the "email" menu , as they only see an envelope so it must 
be for emails..), you then realize these things need some fixing, 
because they are Not intuitive enough...

machines are made for humans to adapt to them or for them to adapt to humans ?

only us geeks think we need to make a "machines life" easier instead of the other way around.

From: meepoldboy@xxxxxxxxxxxxx
To: estelar57@xxxxxxxxxxx
Subject: RE: [Ayatana] Notifications in unity
Date: Tue, 15 Nov 2011 17:13:01 +0000








The whole point in NotifyOSD though is that they are unintrusive and click-throughable, if you make some notifications clickable you cause an inconsistency.  Maybe it would be better to make the last received message reply-able via the messaging menu?

From: estelar57@xxxxxxxxxxx
To: christian@xxxxxxxx; ayatana@xxxxxxxxxxxxxxxxxxx
Date: Tue, 15 Nov 2011 16:45:38 +0000
Subject: Re: [Ayatana] Notifications in unity








yeap i would like some notifications to be clickable indeed like in gs.

Date: Tue, 15 Nov 2011 17:06:38 +0100
From: christian@xxxxxxxx
To: ayatana@xxxxxxxxxxxxxxxxxxx
Subject: [Ayatana] Notifications in unity


  


    
  
  
    Currently notifications in unity are what they called:
    notifications: they don't do anything else... I really like in GS to
    be able to answer immediately or a friend complained that he wants
    to click on the notification to open the program behind.

    

    First of all I would move the bubble closer to the panel

    

    Then after a short delay i would "minimize" it if you click on it in
    this state it would open the application which is linked (in this
    case banshee)

    

    

    If it would be a chat program and you would hover the  minimized
    bubble it shows a text field, where you can enter a message... if
    you click on the bubble above the field it would open the chat
    window

    

    

    

  


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