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Re: Notifications in unity

 

On 11/15/2011 01:57 PM, Jo-Erlend Schinstad wrote:
No reason to discuss this. It is a core design value. Notifications are transient. Indicators are persistent. And it is not more intuitive that a bubble is clickable than it not being clickable. For instance, these types of notifications have been used on TV for decades without people trying to touch their screens. The only reason some people think it's more intuitive to click on bubbles, is that other operating systems have done so in the past. But you know, there are far more computer users in the future than in the past. Sticking to old ideas because they're well known now, is a bad idea.

However, it would be very nice if apps started using the notification options in Unity properly. There are quite a few of them, for different purposes.

Jo-Erlend Schinstad

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This is sad. You're basically just giving us back a "Canonical styled" answer. Please consider that people actually have real reasons behind their suggestions, and that we as fellow users should take them seriously, instead of giving text book replies that ultimately add up to "whatever".



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