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Re: No more dodge windows in Unity?
On 08/02/12 17:01, svelanka@xxxxxxxxx wrote:
"I'm trying to coach you to step back and think about the thing you
are proposing in the broader context of a complex system that new
users have to feel excited and liberated by. You're asking to make one
piece of that harder. I'm asking which OTHER piece you propose to make
simpler, to retain balance."
I am not quite sure I understand, so at the risk of sounding dumb I'll
just ask. Ubuntu is a coherent system with a certain amount of system
and user facing choices. Like a racing car say. Now certain subsystems
like the engine are more complicated than say the seat cushions. I am
assuming by the amount of discussion and the amount of testing done on
this issue, window management is complicated subsystem. If the user is
a beginner then there isn't a reason that he/she should have access to
the complicated subsystems, much in the same way my old Toyota Corolla
doesn't let me control the firmness of my suspension. But if the user
is more experienced then not having access to subsystems is more than
irritating, its surely akin to not having an easy traction control on
a powerful car. Isn't Ubuntu a powerful car?
It's not dumb at all.
The great thing about free software, including (proudly) Ubuntu, is how
much control you can take.
What's not cool, however, is forcing others to assume as much control as
YOU want to have. When you insist that something become a visible
option, it's forcing others to have to read that option.
As a super smart racing car driver, you can dive under the hood. Fork
the code. Derive a distro. You're in control, beautifully. You
understand all that. But don't confuse your desire for a Nascar ride
with everyone else's desire.
Now, what I love is that more and more hard-core developers are starting
to recognise some surprising things:
* it is HARD, intellectually and emotionally, to produce software that
* it's a triumph for free software when we grow the base of users,
because it grows the base of contributors
* even hard-core kernel programmers like a bit of style and sizzle
* even multi-tasking hackers like the rest of the system to take care
of itself so they don't have to
And most interestingly:
* it's fun to hack on projects with good designers, because the
results are visibly more exciting, and there's still lots of room for
beautiful elegance inside
What that means is that we can actually have some really fun
conversations here. I'm really not interested in all the options someone
likes. I'm interested in how we make software that feels magical: fast,
clean, efficient, beautiful. The future, here, and free.
Does that answer your question?