unity-design team mailing list archive
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Re: No more dodge windows in Unity?
On 08/02/12 16:50, Petko wrote:
It's just that I'm pro optimization of the components one by one
(where they are not interconnected) , and you're pro keeping strict
track of the sum of things .
Sorry for being overly pointed about it. I appreciate that you're here
for the discussion. But you put it well, I'm pro keeping track of the
sum of things. Details matter, and details delight, but it's also true
that we experience the whole of something. And if we want to make the
whole better, we have to think of it as a whole. So, I was challenging
you to do that, not because I don't think you can, but because I want
this list to develop a culture of balance and holistic taste, rather
than squabbling over pet likes or dislikes.