unity-design team mailing list archive
-
unity-design team
-
Mailing list archive
-
Message #07842
Re: Rationale for not launcher not folding on top?
On 02/14/2012 09:03 AM, Conscious User wrote:
This has been asked before but I don't remember getting an "official"
answer... What is the rationale for dropping the accordion effect on
top (which was present in the first version of Unity)?
In the current version, if an user is constantly switching to a
recently opened app, he constantly needs to go see the unfolding
animation. Wouldn't folding on top and keeping the launcher as it was
the last time it was clicked be a better approach?
If you think in terms of click areas only, the launcher is a series of
hot boxes you can click on. By having the launcher re-fold constantly,
those boxes always return to the same position, which allows for users
to have a higher degree of confidence about what they are about to mouse
into, even with a hidden launcher. Further if you are looking for
something at the bottom of the launcher, having the mouse enter the
launcher at any position will cause it to unfold at that position as
well (so the item it enters over stays under the mouse).
Follow ups
References