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Re: Rationale for not launcher not folding on top?

 

I understand, but it would be so good to able to filter the active apps you are using/working with now out of the innactive pile.

many times i wished the inactive ones get pushed to the bottom, since i dont have any use for them at the moment. That way the launcher would feel smarter.

> Date: Tue, 14 Feb 2012 09:08:55 -0500
> From: jason.smith@xxxxxxxxxxxxx
> To: unity-design@xxxxxxxxxxxxxxxxxxx
> Subject: Re: [Unity-design] Rationale for not launcher not folding on top?
> 
> On 02/14/2012 09:03 AM, Conscious User wrote:
> >
> > This has been asked before but I don't remember getting an "official" 
> > answer... What is the rationale for dropping the accordion effect on 
> > top (which was present in the first version of Unity)?
> >
> > In the current version, if an user is constantly switching to a 
> > recently opened app, he constantly needs to go see the unfolding 
> > animation. Wouldn't folding on top and keeping the launcher as it was 
> > the last time it was clicked be a better approach?
> >
> If you think in terms of click areas only, the launcher is a series of 
> hot boxes you can click on. By having the launcher re-fold constantly, 
> those boxes always return to the same position, which allows for users 
> to have a higher degree of confidence about what they are about to mouse 
> into, even with a hidden launcher. Further if you are looking for 
> something at the bottom of the launcher, having the mouse enter the 
> launcher at any position will cause it to unfold at that position as 
> well (so the item it enters over stays under the mouse).
> 
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