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Re: Fwd: About tiling window management in Unity
On Sun, Feb 26, 2012 at 10:56, Mark Shuttleworth <mark@xxxxxxxxxx> wrote:
> I'll ask John to review the bindings and to make tiling possible in a
> clean and consistent way.
> Out of curiosity, is quartering the finest granularity of typical useful
in what concerns tiling itself, quartering is the finest "granularity" i
could determine as u common usecase on comfortably sized full hd resolution
enabled monitor doing my every day work.
I've been mentioning a "grid" in connection to this topic, because tiling
is being implemented with Compiz Grid in Unity.
Useful grid stepping of default operations such as moving a window or
resizing it are closely interrelated with the invisible canvas on which
also tiling happens.