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Re: Fwd: About tiling window management in Unity


I'll ask John to review the bindings and to make tiling possible in a clean and consistent way.

Out of curiosity, is quartering the finest granularity of typical useful tiling? I'm not talking anorak OMG-I-MUST-HAVE-20-tiles tiling, just sensible "this works well for most users who tile" tiling. In other words, is getting up to four tiles easily sufficient? Or do we need to worry about things like 6-window or 9-window tiles?


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