> Date: Mon, 27 Feb 2012 19:02:49 +0100
> From: joerlend.schinstad@xxxxxxxxx
> To: unity-design@xxxxxxxxxxxxxxxxxxx
> Subject: [Unity-design] HUD: reduce clutter by removing repeated
information
>
> Please look at this screenshot:
http://ubuntuone.com/501RQqrOW1fh89fsIWhx4z
>
> When accessing deep command structures (previously known as menus :)),
> most of the information in HUD is repeated many times. This creates
> unnecessary clutter.
>
> It would be better to display the submenu as a header and then only
> lists the menu items under that header. I'm not a great Gimp artist, so
> I'll use text to illustrate how I think it should be, compared to what
> you see in the screenshot. [more encodings] represents the search field
> with input.
>
> Current:
>
> [more encodings]
> View > Character Encodings > More Encodings > User Defined
> View > Character Encodings > More Encodings > Unicode (UTF-16)
> View > Character Encodings > More Encodings > Middle Eastern
> View > Character Encodings > More Encodings > SE & SW Asian
> View > Character Encodings > More Encodings > East Asian
>
>
> My proposal:
>
> [more encodings]
> View > Character Encodings > More Encodings (Non-clickable)
> User Defined
> Unicode (UTF-16)
> Middle Eastern
> SE & SW Asian
> East Asian
>
>
> Of course, this was just a quick example I found in the application I
> was currently using. (Thunderbird) I can imagine scenarios where you
> have much deeper hierarchies. In those cases, the actual command might
> have to be shortened because the path is too long. But the command is
> more important than the path leading to it. I think that needs
> consideration as a pure usability issue.
>
> In any case, I think this would be cleaner than repeating the entire
> path over and over.
>
> Thoughts?
>
> --
> Jo-Erlend Schinstad
>
>
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