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Re: HUD: reduce clutter by removing repeated information

 

Okay, I see your point. (on an aside, I dislike not seeing the whole path in Windows--it's something I've bemoaned int he past).

But considering that everything is in "List" mode, don't you think it makes it easier to scan when eveyrthing has a path? When the path is the same, everything lines up perfectly. Different paths lead to differnt length which facilitates scanning. this is at least what struck me. Although it had more "clutter" it seemed more organized with the path present. Just my impressions so far.


Date: Mon, 27 Feb 2012 22:23:44 -0400
Subject: Re: [Unity-design] HUD: reduce clutter by removing repeated information
From: dubcanada@xxxxxxxxx
To: nrundy@xxxxxxxxxxx
CC: joerlend.schinstad@xxxxxxxxx; unity-design@xxxxxxxxxxxxxxxxxxx

Not really Nick, it's actually pretty standard. On Windows if you go to a folder Blah for example in Programs. Every single doesn't have C:/Programs/Blah/ before it. It's just "Program".

Same goes for email for example, if you go to a folder called Junk Spam not every email begins with "Junk Spam/Email Name". And there is a ton of other examples I can provide.
It's pretty standard to assume a single path indicates that all the sub items (regardless of display) are part of that path.

I like it, 1+

On Mon, Feb 27, 2012 at 6:37 PM, nick rundy <nrundy@xxxxxxxxxxx> wrote:





I don't know that it really counts as clutter though. You have to display the "original" path at least once. Repeating it for other entries doesn't really seem to me like it clutters anything. 

Plus having the actual entry shift to the left margin makes it difficult to "scan a column" of differing entries. I have to read the original path to its end, then shift focus to the beginning again. Seems like some users might be confused by this.


> Date: Mon, 27 Feb 2012 19:02:49 +0100
> From: joerlend.schinstad@xxxxxxxxx
> To: unity-design@xxxxxxxxxxxxxxxxxxx

> Subject: [Unity-design] HUD: reduce clutter by removing repeated information
> 
> Please look at this screenshot: http://ubuntuone.com/501RQqrOW1fh89fsIWhx4z

> 
> When accessing deep command structures (previously known as menus :)), 
> most of the information in HUD is repeated many times. This creates 
> unnecessary clutter.
> 
> It would be better to display the submenu as a header and then only 

> lists the menu items under that header. I'm not a great Gimp artist, so 
> I'll use text to illustrate how I think it should be, compared to what 
> you see in the screenshot. [more encodings] represents the search field 

> with input.
> 
> Current:
> 
> [more encodings]
> View > Character Encodings > More Encodings > User Defined
> View > Character Encodings > More Encodings > Unicode (UTF-16)

> View > Character Encodings > More Encodings > Middle Eastern
> View > Character Encodings > More Encodings > SE & SW Asian
> View > Character Encodings > More Encodings > East Asian

> 
> 
> My proposal:
> 
> [more encodings]
> View > Character Encodings > More Encodings (Non-clickable)
>          User Defined
>          Unicode (UTF-16)
>          Middle Eastern

>          SE & SW Asian
>          East Asian
> 
> 
> Of course, this was just a quick example I found in the application I 
> was currently using. (Thunderbird) I can imagine scenarios where you 

> have much deeper hierarchies. In those cases, the actual command might 
> have to be shortened because the path is too long. But the command is 
> more important than the path leading to it. I think that needs 

> consideration as a pure usability issue.
> 
> In any case, I think this would be cleaner than repeating the entire 
> path over and over.
> 
> Thoughts?
> 
> -- 
> Jo-Erlend Schinstad

> 
> 
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