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Re: HUD: reduce clutter by removing repeated information
The only problem I see if the fact that those are not the final paths. If
he typed in Middle Eastern and it displayed like that, I would probably
But now actually spending a few minutes to look at it, I retract my 1+ I
don't think it should change because those are suggestive paths. And in
this case it makes sense to repeat (especially since they will not always
be the same path, this is a small exception).
On Mon, Feb 27, 2012 at 10:38 PM, nick rundy <nrundy@xxxxxxxxxxx> wrote:
> Okay, I see your point. (on an aside, I dislike not seeing the whole path
> in Windows--it's something I've bemoaned int he past).
> But considering that everything is in "List" mode, don't you think it
> makes it easier to scan when eveyrthing has a path? When the path is the
> same, everything lines up perfectly. Different paths lead to differnt
> length which facilitates scanning. this is at least what struck me.
> Although it had more "clutter" it seemed more organized with the path
> present. Just my impressions so far.
> Date: Mon, 27 Feb 2012 22:23:44 -0400
> Subject: Re: [Unity-design] HUD: reduce clutter by removing repeated
> From: dubcanada@xxxxxxxxx
> To: nrundy@xxxxxxxxxxx
> CC: joerlend.schinstad@xxxxxxxxx; unity-design@xxxxxxxxxxxxxxxxxxx
> Not really Nick, it's actually pretty standard. On Windows if you go to a
> folder Blah for example in Programs. Every single doesn't have
> C:/Programs/Blah/ before it. It's just "Program".
> Same goes for email for example, if you go to a folder called Junk Spam
> not every email begins with "Junk Spam/Email Name". And there is a ton of
> other examples I can provide.
> It's pretty standard to assume a single path indicates that all the sub
> items (regardless of display) are part of that path.
> I like it, 1+
> On Mon, Feb 27, 2012 at 6:37 PM, nick rundy <nrundy@xxxxxxxxxxx> wrote:
> I don't know that it really counts as clutter though. You have to display
> the "original" path at least once. Repeating it for other entries doesn't
> really seem to me like it clutters anything.
> Plus having the actual entry shift to the left margin makes it difficult
> to "scan a column" of differing entries. I have to read the original path
> to its end, then shift focus to the beginning again. Seems like some users
> might be confused by this.
> > Date: Mon, 27 Feb 2012 19:02:49 +0100
> > From: joerlend.schinstad@xxxxxxxxx
> > To: unity-design@xxxxxxxxxxxxxxxxxxx
> > Subject: [Unity-design] HUD: reduce clutter by removing repeated
> > Please look at this screenshot:
> > When accessing deep command structures (previously known as menus :)),
> > most of the information in HUD is repeated many times. This creates
> > unnecessary clutter.
> > It would be better to display the submenu as a header and then only
> > lists the menu items under that header. I'm not a great Gimp artist, so
> > I'll use text to illustrate how I think it should be, compared to what
> > you see in the screenshot. [more encodings] represents the search field
> > with input.
> > Current:
> > [more encodings]
> > View > Character Encodings > More Encodings > User Defined
> > View > Character Encodings > More Encodings > Unicode (UTF-16)
> > View > Character Encodings > More Encodings > Middle Eastern
> > View > Character Encodings > More Encodings > SE & SW Asian
> > View > Character Encodings > More Encodings > East Asian
> > My proposal:
> > [more encodings]
> > View > Character Encodings > More Encodings (Non-clickable)
> > User Defined
> > Unicode (UTF-16)
> > Middle Eastern
> > SE & SW Asian
> > East Asian
> > Of course, this was just a quick example I found in the application I
> > was currently using. (Thunderbird) I can imagine scenarios where you
> > have much deeper hierarchies. In those cases, the actual command might
> > have to be shortened because the path is too long. But the command is
> > more important than the path leading to it. I think that needs
> > consideration as a pure usability issue.
> > In any case, I think this would be cleaner than repeating the entire
> > path over and over.
> > Thoughts?
> > --
> > Jo-Erlend Schinstad
> > --
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