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Message #08325
Re: Indeterminate Progress Bar On Launcher
In cases where there is no determined percentage or time remaining, I don't
feel it would be appropriate to show a progress bar there at all.
Indeterminate progress bars are great for a particular window for
indicating that _something_ is happening, but I don't think this behavior
is appropriate for the launcher.
On Feb 27, 2012 8:12 PM, "Evan Huus" <eapache@xxxxxxxxx> wrote:
> At the moment, the Unity Launcher supports displaying the progress of an
> application as part of its launcher tile. This is good.
>
> Some tasks in some applications, however, do not have an easily calculated
> percentage completion, and so use an 'indeterminate progress bar'. A good
> example of this is when checking for new updates in Update Manager. The
> progress bar bounces back and forth, rather than filling from start to
> finish.
>
> Problem: The Unity launcher has no support for displaying this type of
> status on a launcher tile.
>
> I think it would be useful if applications could indicate to Unity that
> they were performing an indeterminate-progress action, and that Unity would
> then indicate this on the launcher tile somehow. I think a spinner would be
> better than the bouncing-progress-bar because of the amount of detail
> available in a small launcher tile, but that's obviously debatable.
>
> Thoughts? UI-Freeze is past for Precise already, but this seems like it
> would be relatively simple (basically just 'start' and 'stop' API calls and
> the actual rendering)...
>
> Evan
>
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