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Re: Indeterminate Progress Bar On Launcher


It might be worth exploring the use of a spinny in the space we place numbers, but not a progress bar. Mockups welcome.

On 28/02/12 05:59, Ian Santopietro wrote:

In cases where there is no determined percentage or time remaining, I don't feel it would be appropriate to show a progress bar there at all. Indeterminate progress bars are great for a particular window for indicating that _something_ is happening, but I don't think this behavior is appropriate for the launcher.

On Feb 27, 2012 8:12 PM, "Evan Huus" <eapache@xxxxxxxxx <mailto:eapache@xxxxxxxxx>> wrote:

    At the moment, the Unity Launcher supports displaying the progress
    of an application as part of its launcher tile. This is good.

    Some tasks in some applications, however, do not have an easily
    calculated percentage completion, and so use an 'indeterminate
    progress bar'. A good example of this is when checking for new
    updates in Update Manager. The progress bar bounces back and
    forth, rather than filling from start to finish.

    Problem: The Unity launcher has no support for displaying this
    type of status on a launcher tile.

    I think it would be useful if applications could indicate to Unity
    that they were performing an indeterminate-progress action, and
    that Unity would then indicate this on the launcher tile somehow.
    I think a spinner would be better than the bouncing-progress-bar
    because of the amount of detail available in a small launcher
    tile, but that's obviously debatable.

    Thoughts? UI-Freeze is past for Precise already, but this seems
    like it would be relatively simple (basically just 'start' and
    'stop' API calls and the actual rendering)...


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