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Re: Indeterminate Progress Bar On Launcher
It might be worth exploring the use of a spinny in the space we place
numbers, but not a progress bar. Mockups welcome.
On 28/02/12 05:59, Ian Santopietro wrote:
In cases where there is no determined percentage or time remaining, I
don't feel it would be appropriate to show a progress bar there at
all. Indeterminate progress bars are great for a particular window for
indicating that _something_ is happening, but I don't think this
behavior is appropriate for the launcher.
On Feb 27, 2012 8:12 PM, "Evan Huus" <eapache@xxxxxxxxx
At the moment, the Unity Launcher supports displaying the progress
of an application as part of its launcher tile. This is good.
Some tasks in some applications, however, do not have an easily
calculated percentage completion, and so use an 'indeterminate
progress bar'. A good example of this is when checking for new
updates in Update Manager. The progress bar bounces back and
forth, rather than filling from start to finish.
Problem: The Unity launcher has no support for displaying this
type of status on a launcher tile.
I think it would be useful if applications could indicate to Unity
that they were performing an indeterminate-progress action, and
that Unity would then indicate this on the launcher tile somehow.
I think a spinner would be better than the bouncing-progress-bar
because of the amount of detail available in a small launcher
tile, but that's obviously debatable.
Thoughts? UI-Freeze is past for Precise already, but this seems
like it would be relatively simple (basically just 'start' and
'stop' API calls and the actual rendering)...
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