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Re: HUD: reduce clutter by removing repeated information
Dana Tue, 28 Feb 2012 01:32:54 +0100, frederik.nnaji@xxxxxxxxx
<frederik.nnaji@xxxxxxxxx> napisao/napisala je:
On Mon, Feb 27, 2012 at 19:02, Jo-Erlend Schinstad <
Please look at this screenshot: http://ubuntuone.com/**
When accessing deep command structures (previously known as menus :)),
most of the information in HUD is repeated many times. This creates
It would be better to display the submenu as a header and then only
the menu items under that header. I'm not a great Gimp artist, so I'll
text to illustrate how I think it should be, compared to what you see in
the screenshot. [more encodings] represents the search field with input.
View > Character Encodings > More Encodings > User Defined
View > Character Encodings > More Encodings > Unicode (UTF-16)
View > Character Encodings > More Encodings > Middle Eastern
View > Character Encodings > More Encodings > SE & SW Asian
View > Character Encodings > More Encodings > East Asian
View > Character Encodings > More Encodings (Non-clickable)
SE & SW Asian
Of course, this was just a quick example I found in the application I
currently using. (Thunderbird) I can imagine scenarios where you have
deeper hierarchies. In those cases, the actual command might have to be
shortened because the path is too long. But the command is more
than the path leading to it. I think that needs consideration as a pure
In any case, I think this would be cleaner than repeating the entire
over and over.
yes, that's basically how constructing software works.
You build something that "works", then you start cleaning up the clutter.
Good suggestion, imo!