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Re: HUD: reduce clutter by removing repeated information
On Mon, Feb 27, 2012 at 19:02, Jo-Erlend Schinstad <
> Please look at this screenshot: http://ubuntuone.com/**
> 501RQqrOW1fh89fsIWhx4z <http://ubuntuone.com/501RQqrOW1fh89fsIWhx4z>
> When accessing deep command structures (previously known as menus :)),
> most of the information in HUD is repeated many times. This creates
> unnecessary clutter.
> It would be better to display the submenu as a header and then only lists
> the menu items under that header. I'm not a great Gimp artist, so I'll use
> text to illustrate how I think it should be, compared to what you see in
> the screenshot. [more encodings] represents the search field with input.
> [more encodings]
> View > Character Encodings > More Encodings > User Defined
> View > Character Encodings > More Encodings > Unicode (UTF-16)
> View > Character Encodings > More Encodings > Middle Eastern
> View > Character Encodings > More Encodings > SE & SW Asian
> View > Character Encodings > More Encodings > East Asian
> My proposal:
> [more encodings]
> View > Character Encodings > More Encodings (Non-clickable)
> User Defined
> Unicode (UTF-16)
> Middle Eastern
> SE & SW Asian
> East Asian
> Of course, this was just a quick example I found in the application I was
> currently using. (Thunderbird) I can imagine scenarios where you have much
> deeper hierarchies. In those cases, the actual command might have to be
> shortened because the path is too long. But the command is more important
> than the path leading to it. I think that needs consideration as a pure
> usability issue.
> In any case, I think this would be cleaner than repeating the entire path
> over and over.
yes, that's basically how constructing software works.
You build something that "works", then you start cleaning up the clutter.
Good suggestion, imo!