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Message #08709
Re: (no subject)
I have to agree that LIM is not the best solution and could have some issues.
>From all the feedback in bug 682788, was able to conclude that a better solution would be something combined from these 2 urls:
http://musl1m.deviantart.com/art/Windicators-well-sort-of-203350326
https://bugs.launchpad.net/unity/+bug/682788/comments/106
That would probably satisfy most users.
Date: Wed, 14 Mar 2012 00:30:10 +0000
From: shaneymail@xxxxxxxxx
To: f_padia@xxxxxxxxxxx
CC: unity-design@xxxxxxxxxxxxxxxxxxx
Subject: Re: [Unity-design] (no subject)
I agree about LIM. I used a similar system on KDE (oxygen-appmenu) and at first I liked it a lot but over time it becomes a huge annoyance.
It feels inconvenient when you are just trying to get to a particular menu item quickly (which is where the HUD could prove invaluable) and it can be frustrating when you open a submenu and the mouse goes slightly in the wrong place and in trying to correct you end up losing the menu and have to start again.
As far as I'm concerned, LIM is NOT the way to go unless it is optional and not default.
As far as your idea goes for integrating into the titlebar:
This is something I have also suggested in various places and seems the perfect solution.
The menu is out of sight when not needed but just as easy to access as traditional (boring) window menus.
The best bit is, it's consitent with the global menu so users who choose to have the menu on the menubar or integrated into individual windows would still be instantly familiar with the behavior (windo title replaced by menu on mouse-over).
My only concern about your specific idea is the menu icon may be too small a target for many users.
Discovery probably wouldn't be a problem since users would likely mouse-over the menu icon just to see what it is but more experienced users would want to move their mouse where the expect the menu entry to be, not move to the menu icon then move across to the menu entry.
I think for such an idea to fully work, one would need to be able to place the mouse in any part of the title bar.
On 14 March 2012 00:11, Faheem Padia <f_padia@xxxxxxxxxxx> wrote:
Sorry to re-post but I've been advised that emailing all contacts the way I had first time wasn't the best way of starting a discussion so this should correct that...
Hello to all,
I have just joined the list because I had a design idea for the
implementation of the locally integrated menus that are supposed to be
introduced at some point. I originally put the idea on brainstorm but it
was marked as 'not an idea' on the basis that unity design is actively
discussed in other places. I guessed this was on such place where my
idea might be more appropriately voiced but if I am wrong please let me
know. Anyway on to the idea...
Basically from the opinions of other Ubuntu users I have read (mostly on
OMGUbuntu) I understand that LIM is not particularly popular in its
current form. The 2 main criticisms I have come across commonly are that
1. having a vertical menu is not convenient and requires re-learning the
arrangement of menu items unnecessarily and
2. implementing LIM would mean an additional click is required to
actually see the menu which is counter-productive
so my idea so solve both of these would be to have an animated reveal of
the menu horizontally in the window title bar when the mouse hovers over
the menu icon. This would keep the menu as close to how it is currently
but also introduce the LIM concept of having the menu attached to the
title bar of an application. This solution also doesnt introduce any new
problems of dragging windows (that I have come across from other ideas)
since the menu only reveals when the mouse passes over the menu icon and
not over the title bar in general.
I'm sure a number of ideas for this have been explored and I apologise
if this particualr idea has also been discussed but it would be
interesting to hear other peoples opinions nonetheless.
Thanks
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