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Message #04642
Re: [Merge] lp:~widelands-dev/widelands/map_compatibility into lp:widelands
Hi Nasenbaer,
the history here is that I recently removed all savegame compatibility code. I assumed te same thing that you do, thet maps would not know about buildings, workers etc. Turns out they do, so we get cpmpatibility problems with maps. I think one of he problematic maps was Together We're Strong - load it in he Editor to trigger the problem.
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https://code.launchpad.net/~widelands-dev/widelands/map_compatibility/+merge/276088
Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/map_compatibility into lp:widelands.
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