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Re: [Merge] lp:~widelands-dev/widelands/full_texture_atlas into lp:widelands

 

I will try to look at the code shoonish.

Regarding a feature freeze, there are 2 things that still need doing on my end:

1. Font renderer switchover: We have 1 wordwrap bug that needs fixing (https://bugs.launchpad.net/widelands/+bug/1530723), and after it has been fixed, I need to merge https://code.launchpad.net/~widelands-dev/widelands/multiline_textarea to speed up text rendering again. Then it will be just bug fixing.

2. Savegame compatibility is not done. We need to fix that up, because we want to keep compatibility again starting from builg 19 - we need to identify the packages that we can ignore with map loading and not load them (implement https://bugs.launchpad.net/widelands/+bug/1531463 and scrap https://code.launchpad.net/~widelands-dev/widelands/map_compatibility/+merge/276088).

I would also like the editor help in. It's not 100% slick (e.g. no resources help yet), but it does already contain some very valuable information and shouldn't introduce new bugs https://code.launchpad.net/~widelands-dev/widelands/editor_help

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https://code.launchpad.net/~widelands-dev/widelands/full_texture_atlas/+merge/281909
Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/full_texture_atlas into lp:widelands.


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