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Message #14995
Re: [Merge] lp:~widelands-dev/widelands/ship_scheduling_2 into lp:widelands
"Widelands is too mature for the player base to find bugs like that acceptable in a release."
Unless you have asked the player-base about the matter, the above statement is arbitrary. If you dare, you can conduct a poll on the issue. Projects much bigger and much more serious than Widelands have no problem releasing code that is not tested in every possible way, exactly to involve the user-base in the testing process (even more so when it comes to complex control flow). The endless loop you fixed after many months, would have been both reported and fixed much earlier if there was a release to expose it to users. Most importantly, the vast majority of modern user-bases has no more problem dealing with minor bugs, as long as they have an easy way to report them and the programmers are eager to fix them in soon-to-follow bug-fixing releases. Users can be as patient as the programmers, especially non-paying users.
Of course all that may leave your "German mentality" untouched, and this is not the place for a theoretical discussion. Still motivation is no less important than patience, and Widelands needs developers at least as much as it needs users. Or so I was told, among other non-truths, like that there are more testers than developers. On the bright side, it is good to know the practical value of my contributions, before undertaking something as big as fixing the routing or the AI.
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https://code.launchpad.net/~widelands-dev/widelands/ship_scheduling_2/+merge/355510
Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/ship_scheduling_2.
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