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Re: [Merge] lp:~widelands-dev/widelands/bug-1810062-territorial-calculations into lp:widelands


in my installation the vast majority of available maps are such external maps (including S2 maps)

I explained this also in the bug.

While thinking about it I came along a possible solution for the long calculation time.
It might help to have the calculation in a parallel thread (e.g. running automatically after including theterritorial functions) delivering a global variable Valuable fields. Only thing we need to consider then is not calling the variable too early in the game (i.e. sending a status message) This can be achieved by sleeping the main loop probably.

By this we can start playing while the calculation is done in the background.
Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/bug-1810062-territorial-calculations into lp:widelands.