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Message #16487
Re: [Merge] lp:~widelands-dev/widelands/cleanup-soundhandler into lp:widelands
Review, found so far:
* restructered the sound directory wihht more subdirectories
* Help now shows --nosound Starts the game with sound disabled.
* Using FXset one could have different soundscapes for testing or scenarions, interesting
* I assuem the random must be a _local_ random, as sounds are per player.
* More coommetns please, see inline comments
For the wishlist: a helpscreen explainng the sounds :-)
Checekd upto "TODO(GunChleoc): Compatibility code to avoid getting bug reports about unread sections. Remove after Build 21." sorry can nott do more tonight
Diff comments:
>
> === modified file 'src/economy/road.h'
> --- src/economy/road.h 2019-02-27 17:19:00 +0000
> +++ src/economy/road.h 2019-04-09 04:52:18 +0000
> @@ -131,8 +131,7 @@
> void cleanup(EditorGameBase&) override;
>
> void draw(uint32_t gametime,
> - TextToDraw draw_text,
> - const Vector2f& point_on_dst,
> + TextToDraw draw_text, const Vector2f&, const Coords&,
mmh, i like those named varibales better, Now I must guess what "const Coords&" may be used for?
> float scale,
> RenderTarget* dst) override;
>
>
> === modified file 'src/editor/editorinteractive.cc'
> --- src/editor/editorinteractive.cc 2019-02-27 17:19:00 +0000
> +++ src/editor/editorinteractive.cc 2019-04-09 04:52:18 +0000
> @@ -405,6 +405,10 @@
> is_painting_ = false;
> }
>
> +bool EditorInteractive::player_hears_field(const Widelands::Coords&) const {
Did I tell you, that I like comments?
> + return true;
> +}
> +
> void EditorInteractive::on_buildhelp_changed(const bool value) {
> toggle_buildhelp_->set_perm_pressed(value);
> }
--
https://code.launchpad.net/~widelands-dev/widelands/cleanup-soundhandler/+merge/365001
Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/cleanup-soundhandler into lp:widelands.
References