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Re: [Merge] lp:~widelands-dev/widelands/per-level-soldier-anims into lp:widelands


This operator doesn´t have any meaning, level ranges do not have a logical order. This is here only because the compiler printed lots of errors caused by std::map et al that referred to missing comparability and assignability, so I made this mockup to get rid of those. Travis still seems unhappy though, I´m not really familiar with certain peculiarities of C++…
Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/per-level-soldier-anims into lp:widelands.