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Re: (VERY) Rough mockup of Wintermute's Interface.


I agree with Jose, the last two are not only perfect; I can see those being
implemented quite easily. The question is OpenGL, native X11 or SDL? :D

And yes, we might need a lengthy questionnaire for the OEM installation of
Wintermute (even if it's as a program, the current build makes
the attachment so far). The GUI right now is very scratchy, but keep

Dante, I'll need that image of that avatar in SVG, if possible. I'll try to
see if I can use my animation skills from class to play with it. Since it'll
be in SVG, it should be tweakable as well (SVGs can have embedded content
like OWL data).

2011/9/1 José Luis Ricón Fernández de la Puente <artirj@xxxxxxxxx>

> My thoughts:
> Last two pictures are perfect. First one, is IMHO, a mess. What are we
> showing to the user there?
> 1. Disc usage
> 2. RAM status (maybe other hardware too)
> 3. Net status
> 4. Cloud status
> 5. System status
> 6. WM status
> 7. Button to go diagnose.
> The user. Think about the user. The user cares about apps and what he
> can do with them. WM will manage apps, after all. Instead, imagina a
> standard (K)Ubuntu, with all that data places in the form of
> indicators in the panel, giving maximum visibility to the content the
> user really wants. If something really needs the user's attention,
> then WM can raise a more visible alert.
> 2011/9/1 SII <dante.ashton@xxxxxxxxxx>:
> > I've just finished three rough (and I mean, VERY rough, sorry about that;
> > only had half an hour to do them) mockups of Wintermute's interface.
> > You'll find them here.
> >
> http://www.thesii.org/wiki/Natural_Language_Interface#Draft_Design_of_NLI
> --
> José Luis Ricón

Jacky Alcine
Blog <http://jackyalcine.co.cc/> | Launchpad<https://launchpad.net/~jackyalcine>

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