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Re: (VERY) Rough mockup of Wintermute's Interface.


Jacky; I'm afraid I don't have an SVG of it as no matter what I try;
Inkscape keeps giving me white backgrounds with it :-/ All I have is a
fairly large .png . Unless you or someone else can deal with Inkscape (or
another such program) then we're stuck with the png :-/

In terms of the GUI; I feel the first screen is needed; a computer is a
computer. A computer can malfunction. A computer requires repairs; hiding
such information is, IMHO, a bad idea. That isn't the starting screen,
that's just the system saying "We have a problem; have a look!"
Or would you rather Wintermute says "I don't feel well." then won't turn on
again? :P

I have also been considering a few other aspects; animated backgrounds.
(Diagnostic mode hexagon: construction branding between hexagons, etc) which
could give credence to Wintermute's  state (helping to generate rapport
between the user and Winty, especially if we emulate emotion.)

As for the questionnaire; I don't think it requires much more then a
properly written AIML bot. (though with our own runtime for AIML, so it can
parse commands) so that would be very light on resources (and pack it in
with speech synth and basic speech recog for setup/testing purposes)

In terms of how to render this system; that is a bit of a mystery. I don't
exactly want to end up with a system which requires a high-end graphics card
just to run things; perhaps we could cheat with pre-rendered videos?


2011/9/2 Jacky Alcine <jacky.alcine@xxxxxxxxxx>

> I agree with Jose, the last two are not only perfect; I can see those being
> implemented quite easily. The question is OpenGL, native X11 or SDL? :D
> And yes, we might need a lengthy questionnaire for the OEM installation of
> Wintermute (even if it's as a program, the current build makes
> the attachment so far). The GUI right now is very scratchy, but keep
> pumping.
> Dante, I'll need that image of that avatar in SVG, if possible. I'll try to
> see if I can use my animation skills from class to play with it. Since it'll
> be in SVG, it should be tweakable as well (SVGs can have embedded content
> like OWL data).
> 2011/9/1 José Luis Ricón Fernández de la Puente <artirj@xxxxxxxxx>
>> My thoughts:
>> Last two pictures are perfect. First one, is IMHO, a mess. What are we
>> showing to the user there?
>> 1. Disc usage
>> 2. RAM status (maybe other hardware too)
>> 3. Net status
>> 4. Cloud status
>> 5. System status
>> 6. WM status
>> 7. Button to go diagnose.
>> The user. Think about the user. The user cares about apps and what he
>> can do with them. WM will manage apps, after all. Instead, imagina a
>> standard (K)Ubuntu, with all that data places in the form of
>> indicators in the panel, giving maximum visibility to the content the
>> user really wants. If something really needs the user's attention,
>> then WM can raise a more visible alert.
>> 2011/9/1 SII <dante.ashton@xxxxxxxxxx>:
>> > I've just finished three rough (and I mean, VERY rough, sorry about
>> that;
>> > only had half an hour to do them) mockups of Wintermute's interface.
>> > You'll find them here.
>> >
>> http://www.thesii.org/wiki/Natural_Language_Interface#Draft_Design_of_NLI
>> --
>> José Luis Ricón
> --
> Jacky Alcine
> Blog <http://jackyalcine.co.cc/> | Launchpad<https://launchpad.net/~jackyalcine>


-Danté Ashton

Vi Veri Veniversum Vivus Vici

Sent from Ubuntu