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Re: [Yade-commits] STLImporter

 

> Sega, really nice work!
Thanks!

> For the collider, you should at least reference the algorithm that is
> used (I know what quicksort is, but in what way it is used on bodies
> here and so on). Do you plan to adapt the collider to distant
> interactions as well? It means just not deleting the interaction and not
> setting isReal to false, if the interaction already has already been
> real in previous iteration.

Oh... Perhaps, but not in the near future... 
My immediate plans is modification STLImporter in a manner that edges and 
facets related to the vertices through pointers. This is necessary in order 
to delete extra steps kinematic (because it is now necessary to move / rotate 
all the elements). Then, the creation of python wrapper for the importer. 
Next, a model for my own research (until I study the dynamics of dry bulk 
media), its profiling and optimization (I need 10k, a better 100k particles). 
Also plan to export results in any format (silo, vtk, hdf5?) for the 
postprocessing (paraview, visit?)... will be grateful for assistance in 
selecting... I am inclined now to vtk and paraview. And plan to add simple 
elastoplastic contact model.

Sergei D.





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