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To summarize, what should be in Body->state? The set to choose from is: * position, velocity, acceleration, mass; * orientation, angular velocity, angular acceleration, inertia.inertia and mass : no. The rest should be in "state" since it changes with time.
Oh wait! Reading this in the blueprint description rings a bell for me :"Refactor PhysicalParameters into constant part (Material) and variable part (BodyState)"
1/ Mass is usually constant but it is not a material parameter.2/ What will happen if one needs to modify the mass of some body during a simulation?
There is in fact no strict equivalence between "constant" and "material", or between "body" and "variable".
Bruno
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