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Anton Gladky a écrit :
It was indeed completely false... Thanks for having pointed this, and thanks to Vaclav for the corrections...Hi Jerome, what is the idea of this one?+ ((Vector3r,initialPosition1,Quaternionr(1.0,0.0,0.0,0.0),"")) + ((Vector3r,initialPosition2,Quaternionr(1.0,0.0,0.0,0.0),""))You want to get the axis from Quaternion? Is it ok to change it to:+ ((Vector3r,initialPosition1,Vector3r(0.0,0.0,0.0),"")) + ((Vector3r,initialPosition2,Vector3r(0.0,0.0,0.0),""))? Thanks
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