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In order to be general, CohFrict would need to integrate rotational friction like in CMR but also offer the possibility of rotational cohesion (currently infinite as you said, let it be anything, even 0 to reproduce CMR).I still think the best way to go is to have bending+torsion computed in the Ig2 functor, otherwise the code duplication will keep crawling in.
Is it not what I explained?I'll commit the changes in ScGeom; they are on the same line but still broken (the NaN velocity bug when opening view). By the way, in order to precompute stuff in Ig2, it needs scene (for periodicity data and dt), is it a problem?
Bruno
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