Are you really sure (I dare the question) of that ? Because that is
exactly this kind of change which let my scripts crash recently (when I
was thinking first it was du to ScGeom's changes) :
- without Scene* in Law2::go, it crashed
- with Scene* in Law2::go, it did not crash anymore.
Yes, it should work: the pointer is updated (useing
Functor::udpateScenePtr()) in InteractionDispatchers.cpp:41 and also at
the beginning of LawDispatcher::action (for those who still use it
explicitly).
Let me know if it doesn't, but I would be surprised.
Cheers, vaclav
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