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Re: Plasticity - rolling part

 

Ok! Thanks all for suggestions. I agree that for now it is simpler to code
it in the Law functor. I will do and then test it with before commit. I let
you know if issues arise. Anyway, I will probably not be able to commit it
before Christmas -- in case someone else needed it (btw, Happy Christmas to
everyone!).

Cheers, Chiara
On 17 December 2010 15:03, Bruno Chareyre <bruno.chareyre@xxxxxxxxxxx>wrote:

>
> > You can write the incremental rotations in the Law2 functor first
> > (just like the current rotation of ScGeom6D algorithm used to be in
> > CohesiveFrictionalContactLaw) and use plain ScGeom,
> Thats right.
>
> > later move to ScGeom6D. If you move it it in ScGeom6D, however, it
> > will mean dragging all the quaternions in ScGeom6D uselessly.
> Indeed, it will make 3 useless quaternions. Mmmh.. in fact it could be
> moved to base ScGeom. relSpin would be dragged by pure 3D interactions
> but it's only one vector.
> In that case CFLaw could work with two different geometries (ScGeom for
> incremental, ScGeom6D for total).
> Let's see it work first, then we can think about design.
>
> Cheers.
>
> Bruno
>
> > If you are inclined towards experimentation, you could have a look at
> > L6Geom.
> >
> > HTH, v
> >
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>
> --
> _______________
> Bruno Chareyre
> Associate Professor
> ENSE³ - Grenoble INP
> Lab. 3SR
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