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Message #07224
Re: perfomance benchmark
Oh? ok. In the script you sent, it is not active (verletDist is negative
by default). By making it 0.3 radius, I can get down to 1 each 10
iterations.
But from documentation:
"Negative value will trigger automatic computation, so that the real
value will be |verletDist| × minimum spherical particle radius"
So, Verlet is enabled in the script.
Valgrind always give interesting things, attached is some output for
InsertionCollider (with your script): 40% of collider time is spent in
the "find(id1,id2)" function, mostly because of shared_ptr manipulation.
A bit surprising...
Yes, surprising...
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Best regards,
Sergei D.
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