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Message #07225
Re: perfomance benchmark
Hi, guys,
I think we should try to parallelize insertionsortcollider a little
bit and then measure productivity again. But not to brake the code, it
is better to do in separate branch, I think.
Anton
On Tue, Mar 1, 2011 at 9:31 PM, Sergei D. <sj2001@xxxxxxxxx> wrote:
>
>> Oh? ok. In the script you sent, it is not active (verletDist is negative
>> by default). By making it 0.3 radius, I can get down to 1 each 10
>> iterations.
>>
> But from documentation:
>
> "Negative value will trigger automatic computation, so that the real value
> will be |verletDist| × minimum spherical particle radius"
>
> So, Verlet is enabled in the script.
>
>> Valgrind always give interesting things, attached is some output for
>> InsertionCollider (with your script): 40% of collider time is spent in
>> the "find(id1,id2)" function, mostly because of shared_ptr manipulation.
>> A bit surprising...
>>
> Yes, surprising...
>
>
>
> --
> Best regards,
> Sergei D.
>
>
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