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Message #07488
Re: [Bug 729079] Re: Performance optimization of InsertionSortCollider
On 216k bodies (N=50 in Sergei's script) and 3 threads, the total
speedup is x1.75!
The collider speedup is x3.5, but more time is spent in interactions
(since verletDist is higher): x0.72 speed-down.
Performance should be even better with more threads, since the
collider/dispatcher are better balanced (50/50 with 3 threads).
I'm currently testing 4 threads.
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https://bugs.launchpad.net/bugs/729079
Title:
Performance optimization of InsertionSortCollider
Status in Yet Another Dynamic Engine:
New
Bug description:
Sergei Dorofeenko (https://launchpad.net/~sergei.dorofeenko) found,
that InsertionSortCollider is probably is a "bottle neck" in
simulations with >10^5 number of particles even in many-threads mode.
http://www.mail-archive.com/yade-dev@xxxxxxxxxxxxxxxxxxx/msg06573.html
Сitation:
"...I did a perfomance test for parallel mode and results in no good.
Performance boost only about 40% from 1 thread to 4 thread for 200k
particles... Cause is a non-parallelised InsertionSortCollider, who
need about 80% time with 4 threads.
Results attached."
Follow ups
References