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[Bug 1174749] Re: Controller Engines -> Engine count starts at 0 instead of 1

 

Hi Jan,
please have a look at the screenshot I attached.
I missed referencing it in the bug repot, sorry.
In ipython you get the right values but in the qt.Controller -> Inspect -> Engines -> Engine Drop Down Menu
you will see something like 

0/6 ForceResetter
...
5/6 NewtonIntegrator


I think it should be:
1/6 ForceResetter
...
6/6 NewtonIntegrator

so the counter before the slash should be "index of engine+1".
But as I said before, it's just a disfigurement.

greetings,
Eugen

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https://bugs.launchpad.net/bugs/1174749

Title:
  Controller Engines -> Engine count starts at 0 instead of 1

Status in Yet Another Dynamic Engine:
  New

Bug description:
  Hi,
  I've seen a little bug. not critical.
  If you browse the Engines of your simulation the first Engine starts with number 0. It should be 1 because the number of engines is defined as len(enginelist)+1 seemingly.

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