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Message #09486
Re: [Bug 1174749] Re: Controller Engines -> Engine count starts at 0 instead of 1
Ok, sorry, I missed that the bug is related to qt.Contorller, thanks for
the information :-)
Jan
2013/4/30 Eugen Kubowsky <1174749@xxxxxxxxxxxxxxxxxx>
> Hi Jan,
> please have a look at the screenshot I attached.
> I missed referencing it in the bug repot, sorry.
> In ipython you get the right values but in the qt.Controller -> Inspect ->
> Engines -> Engine Drop Down Menu
> you will see something like
>
> 0/6 ForceResetter
> ...
> 5/6 NewtonIntegrator
>
>
> I think it should be:
> 1/6 ForceResetter
> ...
> 6/6 NewtonIntegrator
>
> so the counter before the slash should be "index of engine+1".
> But as I said before, it's just a disfigurement.
>
> greetings,
> Eugen
>
> --
> You received this bug notification because you are a member of Yade
> developers, which is subscribed to Yade.
> https://bugs.launchpad.net/bugs/1174749
>
> Title:
> Controller Engines -> Engine count starts at 0 instead of 1
>
> Status in Yet Another Dynamic Engine:
> New
>
> Bug description:
> Hi,
> I've seen a little bug. not critical.
> If you browse the Engines of your simulation the first Engine starts
> with number 0. It should be 1 because the number of engines is defined as
> len(enginelist)+1 seemingly.
>
> To manage notifications about this bug go to:
> https://bugs.launchpad.net/yade/+bug/1174749/+subscriptions
>
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--
You received this bug notification because you are a member of Yade
developers, which is subscribed to Yade.
https://bugs.launchpad.net/bugs/1174749
Title:
Controller Engines -> Engine count starts at 0 instead of 1
Status in Yet Another Dynamic Engine:
New
Bug description:
Hi,
I've seen a little bug. not critical.
If you browse the Engines of your simulation the first Engine starts with number 0. It should be 1 because the number of engines is defined as len(enginelist)+1 seemingly.
To manage notifications about this bug go to:
https://bugs.launchpad.net/yade/+bug/1174749/+subscriptions
References