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Message #09487
[Bug 1174749] Re: Controller Engines -> Engine count starts at 0 instead of 1
If I see engine no "n" in qt, I tend to expect it to be O.engines[n], not O.engines[n-1].
So maybe the right solution would be
0/5 ForceResetter
...
5/5 NewtonIntegrator
?!?
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https://bugs.launchpad.net/bugs/1174749
Title:
Controller Engines -> Engine count starts at 0 instead of 1
Status in Yet Another Dynamic Engine:
New
Bug description:
Hi,
I've seen a little bug. not critical.
If you browse the Engines of your simulation the first Engine starts with number 0. It should be 1 because the number of engines is defined as len(enginelist)+1 seemingly.
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References