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[Bug 1174749] Re: Controller Engines -> Engine count starts at 0 instead of 1

 

If I see engine no "n" in qt, I tend to expect it to be O.engines[n], not O.engines[n-1].
So maybe the right solution would be
0/5 ForceResetter
...
5/5 NewtonIntegrator

?!?

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https://bugs.launchpad.net/bugs/1174749

Title:
  Controller Engines -> Engine count starts at 0 instead of 1

Status in Yet Another Dynamic Engine:
  New

Bug description:
  Hi,
  I've seen a little bug. not critical.
  If you browse the Engines of your simulation the first Engine starts with number 0. It should be 1 because the number of engines is defined as len(enginelist)+1 seemingly.

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References